Sound Continues Playing After Closing Star Trek Online

Disambig icon.png For default key binds, see Key binds.

Disambig icon.png For Emotes, see Emote.

Chat [ ]

Command Description Example
/Startchat Start Typing Chat Unknown Function
/Startchatslash Start Typing Chat with slash Unknown Function
/Startchatsemicolon Start typing chat, with Semicolon Unknown Function
/Startchatreply Start typing chat, to reply Unknown Function
/Create <channelname> Creates channel with <name> /create mychannel (Available after creation in drop down list
/chan <Channel Name> <Text> Send text to current channel. /chan mychannel
/c Send a message to the current channel /c mychannel Hello
/clear clear the chat window /clear
/t <player@global> <text> Send private tell to a specific player. /t player@global Hello
/w <player@global> <text> Send private tell to a specific player. /w player@global Hello
/Whisper <player@global> <text> Send private tell to a specific player. /whisper player@global Hello
/r (use in keybind) Reply to recent tell. (Auto inserts last tell sender's name. /r player@global Hello Back.
chat provides "/tell player@global." <text>.
/Say Say something to the people near you. Appears as a chat bubble above head /Say I talk like a cartoon!
/S Say something to the people near you. /S I talk like a cartoon.
/Chat Say something to the people near you. /Chat I talk like a cartoon.
/Yell Say something to the whole zone. /Yell Hello world!
/Fleet Say something on guild chat. /Fleet Hello fleet
/Gu Say something on guild chat. n/a
/F Say something on guild chat. n/a
/off Say something on guild officer chat. n/a
/O Say something on guild officer chat. n/a
/Group Say something on team chat. /Group Hello Team
/Party Say something on team chat. /Party Hello Team.
/g Say something on team chat. /g Hello Team
/emote_notext Emote, but without text. same as emote but doesn't display text in chat
/emote Emote, failing if a preset emote is not found. /emote wave (wave hand)
/em Emote using text string if emote not found. /em wave (wave hand)
/me Emote using text string if emote not found. /me wave (wave hand)
/e Emote using text string if emote not found. /e wave (wave hand)
/afk <Text> Mark yourself as away from the keyboard with Text /afk Be right back...
/away <Text> Mark yourself as away from the keyboard with Text (same as AFK)
/dnd <Text> Mark yourself as "Do Not Disturb" with Text /dnd Writing in STOwiki
Response: Do Not Disturb (Writing in STOwiki)

Camera [ ]

Command Description Example
Camlook Alias for Camera.Freelook {} $$ Camera.Rotate {}
Aimwithcam Aim
Toggleaimwithcam Toggle Aim
Camfar Zoom the camera out
Camzoominsmall Zoom the camera in slightly
Camzoomoutsmall Zoom the camera out slightly
Camzoomin Zoom the camera in
Camzoomout Zoom the camera out
Camsetlocktotarget Lock or unlock the camera to the target
camCycleDist Cycle the camera distance between several preset values.
camButton_LockAutoAdjust n/a
camButton_LockControllerControl n/a
CamReset n/a
cam_autolevel_interp_speed n/a
camdist Sets the camera distance from the player
cam_distance_interp_speed n/a
cam_far n/a
cam_mid n/a
cam_near n/a
camoffset Sets the camera offset from the player
cam_pitch_interp n/a
cam_pitch_speed n/a
cam_yaw_interp n/a
cam_yaw_speed n/a
camToggleAimCam n/a
camToggleChaseCam n/a
camButton_Target_Lock_Toggle n/a
camUseAimCam n/a
camUseSTOTargetLock Sets the camera to the actual target / standart "X"
camUseChaseCam n/a
camTurnToFace n/a
setregionfov Sets Field of View for region Space or Gound. Default 55

Missions [ ]

Command Description Example
Missiontoggletracked Toggle whether a given mission is tracked
Dropmission Drop a mission
Sharemission Share a mission with nearby team mates

Team [ ]

Command Description Example
Invite Invite player to your team
Accept Accept invite to join a team
Decline Decline invite to join a team
Request Request to join player's team
Requestteam Request to join player's team
Join Request to join player's team
Jointeam Request to join player's team
Acceptteamrequest Accept request from player to join your team
Acceptrequest Accept request from player to join your team
Declineteamrequest Decline request from player to join your team
Declinerequest Decline request from player to join your team
Teamcancel Cancel your request to join a team
Cancelteam Cancel your request to join a team
Cancelteamrequest Cancel your request to join a team
Promote Promote a player to become your team leader
Teamleader Promote a player to become your team leader
Leader Promote a player to become your team leader
Setmentor Set the mentor for your team
Mentor Enable or disable mentoring for this team (mentor 1 to turn on, mentor 0 to turn off)
Mentoron Enable mentoring for this team
Mentoroff Disable mentoring for this team
Leaveteam Leave your team
Leave Leave your team
Teamdisband Leave your team
Disbandteam Leave your team
Disband Leave your team
Teamquit Leave your team
Quitteam Leave your team
Kick Remove player from your team
Kickteam Remove player from your team
Kickfromteam Remove player from your team
Boot Remove player from your team
Teamboot Remove player from your team
Bootteam Remove player from your team
Bootfromteam Remove player from your team
Setteammode Set how you handle team requests (open, closed, or requestonly)
Mode Set how you handle team requests (open, closed, or requestonly)
Tm Set how you handle team requests (open, closed, or requestonly)
Teamlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Setlootmode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
LootMode Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Lm Set team loot mode (roundrobin, freeforall, needorgreed, masterlooter, or count)
Roundrobin Set team loot mode to round robin
Freeforall Set team loot mode to free-for-all
Needorgreed Set team loot mode to need-or-greed
Masterlooter Set team loot mode to master-looter
Count Set team loot mode to count-based
Setlootquality Set team loot quality threshold (white, yellow, green, blue, purple)
Lootquality Set team loot quality threshold (white, yellow, green, blue, purple)
Setquality Set team loot quality threshold (white, yellow, green, blue, purple)
Quality Set team loot quality threshold (white, yellow, green, blue, purple)
Slq Set team loot quality threshold (white, yellow, green, blue, purple)
Lq Set team loot quality threshold (white, yellow, green, blue, purple)
Lootrollneed Roll Need on the item currently being looted
Lootrollgreed Roll Greed on the item currently being looted
Lootrollpass Pass on the item currently being looted
teamHideMapTransferChoice n/a

User Interface [ ]

Command Description Example
Options Show the options screen.
mail Show the in-game mail interface.
Cstore Show/hide the Micro-Transactions UI (for buying stuff with real money).
Keybinds Show the in-game keybind menu
Killme Attempt to fix your character that is currently stuck inside something (does not actually "kill" your character)
Rearrange Move or resize various elements on the screen
Pvpreport Toggles the PVP report UI
Status Show/hide your status/overview
Diary Show/hide your Captain's Log
Fleetlog Show/hide your Fleet's Log
Showtraypowers Show/hide all your possible tray powers
Costume Pops up uniform change UI
Uniform Pops up uniform change UI
Twitter Show/hide social media settings
Sharing Show/hide social media settings
Music Toggle MediaControl window
Winamp Connects a running winamp instance
Itunes Connects a running itunes instance
Credits Show/hide game terms of use
Terms Show/hide game terms of use
Termsofuse Show/hide game terms of use
Inventory Show/hide your inventory
Tickets Show/hide the GM help and bugs window
Bugs Show/hide the GM help and bugs window
Help Show/hide the GM help and bugs window
missions Show/hide the mission journal
Journal Show/hide the mission journal
Map Show/hide the map window
People Show/hide people UIs (friends, search, etc.)
Friends Show/hide people UIs (friends, search, etc.)
Social Show/hide people UIs (friends, search, etc.)
DutyOfficer Show/hide the Duty Officer UI.
Reputation Show/hide the Reputation UI.
Fleetwindow Show/hide fleet UI.
Teamwindow Show/hide fleet UI.
GameMenu Opens the game pause menu
bug Report a problem with the game.
logout Log out the current character.
alias Create a more convenient alias for a longer command. You can embed "{}" in the command to replace any arguments to the alias in the aliased command. Aliases exist until the game is restarted, or they can also be placed in Live\Localdata\CommandAliases.txt. The game loads that file on startup and also reloads any new aliases instantly once that file is modified.
ui_load Loads default UI Windows save file, usually Live\ui_settings.txt
ui_load_file Loads named UI Windows save file
ui_save Saves UI layout to default UI Window save file, usually Live\ui_settings.txt
ui_save_file Saves UI layout to named UI Window save file
uiCancel Respond "Cancel" to an open dialog box; may not work in all dialogs.
uiOK Respond "OK" to an open dialog box; may not work in all dialogs.
CombatLog Turn on combat log. 1=on, 0=off, no param=print status. | Prepending the command with ++ turns it into a toggle
ChatLog Turn on chat log. 1=on, 0=off, no param=print status. Prepending the command with ++ turns it into a toggle
RememberUILists Whether to remember UI List Column placement and width.
RememberWindows n/a
SafeLogin if true, then log the player back into their most recent static map instead of anything else. (For instance, if the player is having trouble doing client patching for a NS map, they might be effectively blackholed and have to use this to back out
UIRememberPositions Whether to remember UI sizes and positions. On by default.
gotoCharacterSelect Go to the character select screen without logging out.
quit Close the window.

Powers [ ]

Command Description Example
PowerExecStruggleIfHeld Attempt to struggle out of a power. Likely does nothing in Star Trek Online
Power_Exec_NearDeath Activates the appropriate NearDeath-related Power. This will sometimes activate something like the Numbus Pirate distress call, but is random and unreliable
Power_Exec Activate a power by name
Power_Exec_Category See next
PowerExecCategoryIfActivatable Not meant for STO, but it will do something. When used on a tactical character it will activate Tactical Initiative even if it isn't slotted
PowerSlotExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot
PowerTrayExec PowerSlotExec <Active> <Slot>: Attempts to execute whatever Power is in the given PowerSlot (Does not apply to Star Trek Online)
TrayChangeIndex TrayChangeIndex <UITray> <Change>: Change the UITray's displayed Tray by a positive or negative amount. Will rollover in case of underflow or overflow.
TrayExec TrayExec <Active> <UITray> <Slot>: Attempts to execute the element in the UITray at the Slot
TrayExecByTray TrayExec <Active> <Tray> <Slot>: Attempts to execute the element in the Tray at the Slot
STOTrayExecByTray The same as TrayExecByTray, but also labels the tray slot on the UI with the key(s) it is bound to
TrayExecByTrayNotifyAudio Not functional
TrayExecByTrayWithBackup TrayExecByTrayWithBackup <Active> <Tray1> <Slot1> <Tray2> <Slot2> : Tries to execute Tray1-Slot1 first, but executes Tray2-Slot2 if that fails
UseDevice Use an item in a given invetory slot
Setoffsettraybindsrow Set tray offset binds
Setoffsettraybindscolumn Set tray offset binds
Usetrayslot Execute a tray power, or play an error sound on failure
Usetrayslot0 Execute a tray power, or play an error sound on failure
Usetrayslot1 Execute a tray power, or play an error sound on failure
Usetrayslot2 Execute a tray power, or play an error sound on failure
Usetrayslot3 Execute a tray power, or play an error sound on failure
Usetrayslot4 Execute a tray power, or play an error sound on failure
Usetrayslot5 Execute a tray power, or play an error sound on failure
Usetrayslot6 Execute a tray power, or play an error sound on failure
Usetrayslot7 Execute a tray power, or play an error sound on failure
Usetrayslot8 Execute a tray power, or play an error sound on failure
Usetrayslot9 Execute a tray power, or play an error sound on failure
PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty. NOTE: Tray index of -1 means current
PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot. NOTE: Tray index of -1 means current
PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays. NOTE: Tray index of -1 means current
Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a owerSlot; a PowerID of 0 means empty. Does not apply to STO
Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots. Does not apply to STO
PowersCancelAllActivations Manual attempt to cancel all current activations but probably does nothing
ExecActiveItemPowerInBag n/a
FirePhasers Fire all Energy Weapons
FireTorps Fire all Torpedos
FireMines fire all Mines
FirePhasersTorps fire phasers & torpedos
FireProjectiles fire torpedos & mines
FireAll Fire all weapons

Ground commands [ ]

Command Description Example
aim toggle scope on/off. In scope mode the player does more damage. Can either be used as a toggle or a press and hold
setactivecostume sets current active costume. Requires two modifiers.
Holster Attempt to holster your active weapon
HolsterToggle Attempt to holster or draw your weapons
Unholster Attempt to draw your active weapon
ToggleShooterMode n/a
ShooterPrimary n/a
Shootersecondary n/a
Shootertertiary n/a
ShooterClearOffsetTrayBinds These four commands set and reset the starting location and movement of the yellow action box that appears on the tray while in shooter mode. The box can be moved by the player and the slot locations it highlights can be activated with the same few keybinds making it possible to access the entire tray without leaving shooter mode.
ShooterClearOverlayTrayBinds n/a
ShooterSetOffsetTrayBinds n/a
ShooterSetOverlayTrayBinds n/a

Bridge Officer Ground Control [ ]

Command Description Example
Setrallypoint Set a rally point for your current target
Setrallypointconsole Set a rally point for your current target
Clearrallypoint Clear the rally point for your current target
Clearallrallypoints Clear all the rally points
Assist Assist "<name>" : Assists the Entity with the matching name. If no name is given, assists your current target.

Interaction [ ]

Command Description Example
Interactwindow Initiate interact gen (opens an interactive popup)
Interactcursor Interact with specific object
Cursorpopupmenu Pops up entity popup menu on selected entity
Showentitypopupmenu Pops up entity popup menu on selected entity
Cursorexecute Pops up entity popup menu on friendly entity, attacks hostiles
Contextaction Default behavior for clicking on a node or entity with a fallback to the context menu
ExecuteAction Default behavior for clicking on a node or entity
interact Interact with the nearest interactable entity within range including anything on the HUD
interactIncludeVolume Interact with the nearest interactable entity within range, followed by volume
interactOptionPower n/a
interactOverrideClear Clears current interact override
interactOverrideCursor Set entity/object directly under cursor to be interact target
unifiedInteractAtCursor Interacts with the object under the cursor.

Targeting [ ]

Command Description Example
ClearTargetOrBringUpMenu If something is targeted, clear the target, If nothing is targeted, bring up the main menu. Clearing the target also includes closing focused windows
Target Target "<name>" : Targets the Entity with the matching name surrounded by quotes. It can select targets very far away, so mind your BOffs
Target_Button_Clear n/a
Target_Button_ModalCycle n/a
Target_Button_Next Find the next targetable entity and target it.
Target_Button_Prev Find the previous targetable entity and target it.
Target_Button_SetModalCycle n/a
Target_Button_ToggleModalCycle n/a
Target_Enemy_Near Targets the nearest enemy in view
Target_Enemy_Near_AftArc Targets the nearest enemy in view and within the given aft firing arc
Target_Enemy_Near_ForArc Targets the nearest enemy in view and within the given forward firing arc
Target_Enemy_Near_SideArc Targets the nearest enemy in view and within the given side firing arc (starboard and port)
Target_Enemy_Next Targets the next enemy in view
Target_Enemy_Next_Exposed Targets the nearest enemy that is "exposed", and switches to a weapon that can exploit the target if one is equipped
Target_Enemy_Prev Targets the previous enemy in view
Target_Friend_Near Targets the nearest friend in view
Target_Friend_Next Targets the next friend in view
Target_Friend_Prev Targets the previous friend in view
Target_Manual_Modal Find the previous targetable entity and target it.
Target_Self Target the current player
Target_Teammate Target the Nth person in your team.
Target_Clear Removes the current target lock
targetCursor Target the entity clicked on.
targetCursorOrAutoAttack Target the entity clicked on. Attack if it is an enemy.

Channel [ ]

Command Description Example
create Create and join a new channel
channel_create Create and join a new channel
channel_join n/a
channel_leave n/a
Channel_RefreshAdminDetail The "Refresh" commands update the information in the channel listings
Channel_RefreshSummary
Channel_RefreshJoinDetail
ChannelSend Send chat to a channel
chan Send chat to a channel
channel_setcurrent Changes the current chat channel
FriendComment Adds a note to the specific player on your friend list (Social window) /FriendComment @handle Text
guild Send chat to other players in your guild.
local Send chat to other players in your vicinity but not zone wide
officer Send chat to other players in your guild. Originally meant to contact higher ranking members only
reply Sends a private message to the last person to send you one
team Sends a private message to the team
tell Private tell. Chat handles should be prefixed with an '@' handle.
zone Send chat to other players in the same zone (same map) and same instance
AcceptFriend n/a
Befriend n/a
who n/a
findteams n/a
friend n/a
ignore n/a
ignore_spammer n/a
RejectFriend n/a
RemoveFriend n/a
Unfriend n/a
Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
unignore n/a
RemoveIgnore n/a
channel_decline_invite n/a
chandemote n/a
cinvite n/a
chaninvite n/a
channel_invite n/a
channel_kick n/a
chanpromote n/a
channel_uninvite n/a
channel_destroy n/a
clevel n/a
mute Forces someone to be silent
caccess n/a
chanaccess n/a
channel_access n/a
channel_description n/a
motd n/a
channel_motd n/a
unmute Allows someone to talk after being muted

Other [ ]

Command Description Example
BattleFormToggle Does not apply to Star Trek Online
Chat_SetStatus Set your status to away or back from away
ContactDialogEnd Stop talking to the current contact. Safe to use if there is no current contact. This should be called instead of "ContactDialogEndServer" so that the client can validate that the player is actually in a contact dialog. Otherwise, there are some weird edge cases when multiple Contact Dialogs happen close together.
CostumeCreator.SetHoverMovable Set the hover pattern on the active part being edited
MakeCostumeJPeg Write out a character's costume (by slot index) It uses project specific defined camera angles and is a 300 x 400 shot
DefaultAutoAttack DefaultAutoAttack <1/0>: Enable or disable auto attack
GammaCalibration_Reset n/a
InventoryExec Executes the first power on the item in the bag at the slot
Login_Back From anywhere in the character creation / login process, go back. Where you go back to depends on where you are.
LootCancel Don't take loot, just destroy the client list
OpenUrlCmd n/a
ForkPrintfsToFile Fork debug console output to a file. Debug console is displayed in a separate window when -console command-line parameter is specified in game launcher options
PetCommands_GlobalPetTrayExec Issue pets a carrier command  
ToggleDefaultAutoAttack ToggleDefaultAutoAttack: Toggles the state of auto attack
WarpToRecruitHandle n/a
ui_GenLayersReset Resets the layout, used for when the server updates movable window positions
ToggleGoldenPath n/a

Demo [ ]

Command Description Example
demo_record Start recording a demo, save it into FILE. The demo will be saved in the demos/ data folder, as FILE.demo. Note that not all events are saved into the demo, but most are.
demo_record_stop Stop recording any demos started earlier with DEMO-RECORD. The demo will be saved into the filename previously specified.
demo_restart Restart a currently playing demo. Playback will start up back at the beginning of the demo.

Carrier Pets [ ]

Command Description Example
SetAllCarrierPetMode Sets all hangar pets to one of the requested modes: Attack, Escort, Intercept, or Recall

Pet [ ]

Command Description Example
CursorPetRally_BeginPlaceForEntity The same as setting a rally marker for an individual pet
CursorPetRally_BeginPlaceForTeam The same as setting a rally marker for all pets
CursorPetRally_TogglePlaceForEntity n/a
DisableRallyPointFX Toggle pet rally point FX
DismissPetByID n/a
FillPetTeamList Permits player to have their boffs follow them around in certain Social Zones but when option is taken away by a sporadic glitch. This command repopulates and returns that option to have the boffs around.
MovementReset Resets your movement state
PetCommands_ClearAllPlayerAttackTargets Pets release their target locks if targeting the players target
PetCommands_ClearAttackTarget Pets release their target locks on any current target
PetCommands_EnterCombat n/a
PetCommands_RequestResurrection The same as clicking "Help" on the respawn window
PetCommands_SetAllPetsStance Set pets to be passive or agressive
PetCommands_SetAllPetsState Set pets to be passive or agressive
PetCommands_SetAllToFollowOwner Pets will follow your character, but in single file
PetCommands_SetAllToHoldPosition Instruct pets not to follow you
PetCommands_SetAllToOwnerAttackTarget Have pets target your current target
PetCommands_SetSpecificPetStance Set an individual pet to be passive or agressive
PetCommands_SetSpecificPetState Set an individual pet to be passive or agressive
RenamePet n/a
RenamePetFormal n/a
RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason
SavedPet_PetRegroupRequest n/a
SavedPet_Remove n/a

Joystick [ ]

Command Description Example
joystick_load n/a
joystick_load_file n/a
joystick_save n/a
joystick_save_file n/a

Other [ ]

Command Description Example
pvp_SpecialAction n/a
SkipFMV This allows the player to skip FMV. This action can be overriden by the game and the player is forced to watch the entire video
freeMouseCursor n/a
MacroExec Runs macro with a given numeric ID. Macros can be edited in eaMacros section of Live\ui_settings.txt created with ui_save. To upload your changes to macros, use ui_load
MacroRun Same as MacroExec
setGameCamYaw n/a
SpectatorNext
SpectatorPrevious
UpdateSteamCurrency n/a
loc Global value for location
setMouseForward n/a

Twitter [ ]

Command Description Example
twitter_watch n/a
tweet Post a status update to Twitter

SV [ ]

Command Description Example
svChannelJoin n/a
svChannelLeave n/a
svMicSetLevel n/a
svSetMute n/a
svPushToTalk n/a
svSpeakersSetLevel n/a

UGC [ ]

Command Description Example
ugc_MaybeShowReviewGen n/a
UGC.Costume.Create n/a
UGC.Map.Create n/a
UGC.Costume.Delete n/a
UGC.Map.Delete n/a
UGC.Costume.Duplicate n/a
UGC.Map.Duplicate n/a
UGC.Do n/a
ugcEditorExportProjectSafe n/a
UGC.Map.Import n/a
ugcEditorImportProjectSafe n/a
UGC.PlayMap n/a
UGC.PlayMission n/a
UGC.Redo n/a
UGC.Save n/a
UGC.ViewEULA n/a
UGC.Undo n/a

Movement [ ]

Command Description Example
autoForward The character will move in the direction they arefacing and not stop unless they aregiven new movement commands.
autoForward1 The character will move in the direction they arefacing and not stop unless they aregiven new movement commands.
backward n/a
backward1 n/a
camMouseLook n/a
camRotate n/a
crouch n/a
down Used in space to "change altitude"
down1 Used in space to "change altitude"
forward n/a
forward1 n/a
left n/a
left1 n/a
mouseForward Player moves if mouse is dragged/pushed forward
right n/a
right1 n/a
run Faster than jogging and walking. It can be combined with other movement commands listed here to enable running in that direction. Ex: W "+forward $$ +run"
slow n/a
slow1 n/a
tactical The same as rolling
turnleft n/a
turnleft1 n/a
turnright n/a
turnright1 n/a
up Used in space to "change altitude"
up1 Used in space to "change altitude"
walk Use 0 or 1 to change between walking and jogging. EX: "/walk 1" has your character walking instead of jogging.
walk1 n/a
Follow Follow: Follows the targeted entity
FollowUntilInCombatOrInRange Follow an enemy until within combat distance or follow a friend until within the numerical distance appended to the command
Follow_Cancel Completely forget about the target and stop following it
Follow_Resume Resume following the last followed target if still in range and Follow_Cancel was not used.
lookDown Changes the point of view to what the character would see looking straight down. Change to a different view to cancel.
lookUp Changes the point of view to what the character would see looking straight up. Change to a different view to cancel.
invertibledown n/a
invertibleup n/a
NavToPosition Move to X Y Z coordinate
ThrottleAdjust Increase or decrease the throttle by X amount
ThrottleSet Set the throttle to a single position and leave it there. Negative values indicate reverse. 0 is stop.
ThrottleToggle Alternates between full throttle and full stop
cursorClick Causes a click event beneath the cursor
EM.Save n/a
enableClickToMove Turns on the ability to move the character by cliking on their destination
enableClickToMoveCameraAdjust n/a
enableClickToMoveCameraRelativeMovement n/a
enableClickToMoveQueuePowers n/a
enableClickToMoveTwoButton The character will follow the cursor while both mouse buttons are pressed
enableMoveToTarget n/a
SetFollow SetFollow: toggle follow
invertUpDown Inverts the InvertibleUp and InvertibleDown commands
invertX Invert the horizontal axis for movement controls
invertY Invert the vertical axis for movement controls
reverseMouseButtons Reverse the left and right mouse buttons
PlayerRespawn Respawns a player if all the conditions needed for respawn are met

Net Graph [ ]

Command Description Example
netTimingGraph 0 - disable 1 - enable
netTimingGraphAlpha 50 - highest transparency up to 255 = no transparency
netTimingGraphPaused 0 - pause disabled 1 - enabled
netgraph SND and RCV network data as text. 1 - enabled 0 - disabled
process_priority 0 - default, normal always; 1 - normal in foreground, below normal in background/alt-tabbed; 2 - high always

Graphics settings [ ]

Command Description Example
aspectRatio Sets the aspect ratio. Common values are 0 (auto), 4:3, 16:9 (widescreen TVs), 16:10 (widescreen monitors)
comicShading Enables postprocessing, outlining, depth of field, and shadows.
d3d11 Use the Direct3D 11 renderer device type
d3d9 Use the Direct3D 9 renderer device type
deviceType Use the specified renderer device type (valid options: Direct3D9, Direct3D11)
disableMRT Disables use of multiple render targets
dof Enable depth-of-field rendering
outlining Enable comic outlining
postProcessing Enable postprocessing
shadows Enable shadows
water Enable water effects
screenshot_jpg Save a screenshot
screenshot_ui_jpg Save a screenshot with the UI included
screenshot Save a screenshot
screenshot_depth Save a screenshot with the depth only
screenshot_ui Save a screenshot with the UI included
screen_pos_size Sets the current screen position and resolution. Usage: /screen_pos_size X Y Width Height
screen Sets or displays the current screen resolution. Usage: /screen Width Height
gfxSettingsSetMinimalOptions Called when running on old drivers or unsupported hardware
togglefullscreen Toggles fullscreen
window_minimize Minimizes the window
window_restore Toggles the window between restored and maximized
rdrDisableSM2B Disables use of shader model 2.0b and higher for the renderer only, leaving full-featured materials
reduce_mip Reduces the resolution of textures to only use the reduced (mip-map) textures.
renderScale Sets the factor of the display resolution to render the 3D world at
renderSize Sets the pixel resolution to render the 3D world at
bloomQuality Sets bloom quality, range = [0, 3]
fxQuality n/a
msaa Enables/disables multisample antialiasing
useSM20 Uses only SM20
useSM2B Uses only SM2B and lower
useSM30 Uses full SM30
videoMemoryMax Sets the maximum amount of video memory (in hundreds of MB) we will try to use.
CharacterDetail Sets entity detail scaling
SoftwareCursorForce Use a software cursor instead of hardware cursors (fixes issues on some video card configurations, but is less responsive)
TerrainDetail Sets terrain detail scaling
WorldDetail Sets world detail scaling
autoEnableFrameRateStabilizer Auto-enables /frameRateStabilizer as it feels appropriate
disableAutoAlwaysOnTop Disable setting the window to always on top while in the foreground
disableSplatShadows Turns off splat shadows
disable_3d_texture_flush turns off flushing of 3D textures after device loss. Flush and reload takes longer but fixes problems on ATI and Intel GPUs
disable_multimon_warning Disables displaying a warning about which monitor we're rendering on
dynamicLights Enables dynamic lights
entityTexLODLevel Sets the quality level for character textures. Normal values range from 0.5 to 10.0.
forceOffScreenRendering Forces off-screen rendering, may resolve rendering issues on some platforms (WINE)
fpsgraph Enables a graph showing recent frame times
fpshisto Enables a histogram of frame times
frameRateStabilizer Enables hack that seems to stabilize the framerate on some NVIDIA cards
gamma Changes the gamma
gpuAcceleratedParticles Enables GPU-accelerated particle systems for increased performance on some systems
hdr_max_luminance_adaptation 0 = use log average luminance measurement, non-zero = use maximum luminance
highDetail Enables high detail objects
highFillDetail Enables high fill detail objects
highQualityDOF Enables/disables high quality depth of field
higherSettingsInTailor If available, users higher detail settings when in character creation/customization interfaces
lensflare_quality Changes lens flare quality level. 0 = simple, 1 = soft z occlusion
lightingQuality Sets various shader related rendering settings, only some values are allowed (0=low, 10=high)
maxInactiveFps Sets the maximum allowed framerate when the application is not in the foreground
maxLightsPerObject sets the maximum lights per object
maxShadowedLights sets the maximum shadow casting lights per frame
maxfps Sets the maximum allowed framerate
perFrameSleep Adds a per-frame sleep to artificially reduce CPU/GPU usage to help with overheating (will also slow the game down)
poissonShadows Enables and disables soft shadows (poisson filtering)
printStallTimes Prints out the amount of time a stall took whenever a stall occurs
printTrackedCallStacks N/a
TimeStampAllPrintfs N/a
reduce_min Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0)
scattering 0 = scattering off, 1 = scattering on high res, 2 = scattering low res
showCamPos Displays the camera's position
showfps Displays frame rate
showmem Displays process memory usage
softShadows Enables and disables soft shadows (poisson filtering)
soft_particles Smooth particle intersections with geometry by fading out near the intersection
ssao Enables and disables screen space ambient occlusion
target_highlight 0 = simple targeting graphics, 1 = glowing outline/inline effect
texAniso Sets the amount of anisotropic filtering to use, reloads textures
unlit Turns off all lighting on objects and sets the ambient to the specified value
useFullSkinning Forces skinning to only two bones to improve performance ("Simple Skinning" in the Options screen)
visscale Sets world detail scaling
vsync Turns on or off vsync
worldTexLODLevel Sets the quality level for world textures. Normal values range from 0.5 to 10.0.

Other [ ]

Command Description Example
version Displays the current build version
ResourceOverlayLoad n/a
timerRecordEnd Stops any current profiler recording or playback
timerRecordStart Starts recording profiling information to the given filename
played Prints the following message in your chat window: <playername> has been on active duty for <w> days, <x> hours, <y> minutes, <z> seconds.
afk <x> Marks the user away from keyboard. <x> is an optional message the user can place.
demorecord <x> begins recording a demo that will be saved to <x>.demo.
demorecord_stop ends recording and saves a currently recording demo.
screenshot_ui Takes a screen shot including visible elements of the user interface in TGA format.
screenshot_ui_jpg Takes a screen shot including visible elements of the user interface in JPG format.
showfps <x> Displays a counter in the top right to indicate frame rate. <x>=1 for on <x>=0 for off.
me usage: "/me is very hungry!" displays "<character name> is very hungry!"

Key Binding [ ]

Command Description Example
bind Bind a key to a command, and store it on your character.
bind_load Load entity keybinds from Live\ent_keybinds.txt.
bind_load_file Load entity keybinds from the given filename.
bind_save Save entity keybinds to Live\ent_keybinds.txt.
bind_save_file Save entity keybinds to the given filename.
bind_local Bind a key to a command.
bind_local_load Load keybinds from Live\keybinds.txt.
bind_local_load_file Load keybinds from the given filename.
bind_local_save Save keybinds to Live\keybinds.txt.
bind_local_save_file Save keybinds to the given filename.
bind_push_profile Push a specific key profile onto the stack
bind_pop_profile Pop the given key profile from the stack
bind_tapHold Bind a key to a command, tap command, and/or hold command, and store it on your character.
unbind Unbind a key stored on your character. This will restore the default profile binding for the key, if any.
unbind_local Unbind a key from a command (this happens automatically when rebinding as well).
unbind_all Removes all binds including local. This will restore the default bindings for all keys.
cmdlist Print out all commands available
cmds Print out client commands for commands containing <string>

Graphics Settings [ ]

Command Description Example
alphaInDOF Does world+character alpha objects before DoF pas
disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
rdrMaxFramesAhead Number of frames to allow the renderer to get
rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
sndDisable Disable all playing of sound
sndEnable Enable playing of sound
ui_resolution Print the current UI screen resolution.
GenAddModal Show a gen on the modal layer.
GenAddWindow Show a gen on the window layer.
GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
GenButtonClick If the given gen is a button, click it.
GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
GenListActivate If the given gen is a list, activate the selected row.
GenListDoSelectedCallback If the given gen is a list, run the selected callback.
GenListDown If the given gen is a list, move the selected row down by one.
GenListUp If the given gen is a list, move the selected row up by one.
GenMovableBoxResetAllPositions Reset a movable box to its default position.
GenMovableBoxResetPosition Reset a movable box to its default position.
GenRemoveModal Hide a gen on the modal layer.
GenRemoveWindow Hide a gen on the window layer.
GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
GenSendMessage Send a message to a gen.
GenSetFocus Set focus to the given gen.
GenSetText Set the text of a gen text entry.
GenSetTooltipFocus Set tooltip focus to the given gen.
GenSetValue Set a value on a gen
GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
GenSliderSetNotch Set a slider's notch, if interactive.
GenSliderSetValue Set a slider's notch, if interactive.
GenJailReset Reset all cells to their default sizes and positions.
GenJailSink Send the hovered jail to the bottom of the stack.
ShowGameUI n/a
ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect
AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips
BattleForm BattleForm <0/1>: Disable/Enable BattleForm. This does not apply to STO
Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>: Purchases the Node in the PowerTree
ChangeInstance change to an already created instance of the same map. Only works while not at red alert.

Inventory [ ]

Command Description Example
MailAcceptItems Transfer items from the given mail item lot to your inventory.
MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items
SetInvBagHideMode Sets the hide costume mode for an inventory bag
SetInvSlotHideMode n/a
SetInvSlotHideModeForEnt n/a
SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet
SummonCritterPetByDef n/a
SummonPetByID n/a
TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot
TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location. Performs a swap if the new location is not empty.
buildClass Sets the class of a build. Does not apply to STO
buildCopyFromCurrent Does not apply to STO
buildCreate Makes a new build based on your current state
buildName Names a build
buildSet Sets your build to the specified index
buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot
StatsPreset_Load Changes the current power configuration to one of the four that are saved in the ship power levels box.
StatsPreset_Reset Resets the power level presets to their defaults
StatsPreset_Save Saves the current power configuration to one of four save points in the ship power level box
PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.
PowerEntCreateCostume PowerEntCreateCostume <PowerID> <EntCreateCostume>: Sets the EntCreateCostume of the Power. PowerID of 0 applies to all Powers, EntCreateCostume of 0 reverts to default.
PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.
ChatFriendsOnly n/a
FriendsOnly n/a
ChatHidden Enable anonymous status
anon Enable anonymous status
hide Enable anonymous status
LFGDifficulty_Mode n/a
LFG_Mode n/a
ChatVisible Disable anonymous status
unanon Disable anonymous status
unhide Disable anonymous status
lfg Toggle Looking For Group status
lft Toggle Looking For Group status
ChangeMood n/a
SetActiveCostume Sets active costume
SetPetActiveCostume Sets active costume
schemes_Reset n/a
schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme listed in the Control tab in Options
UIForgetPositions Forget all saved UI positions/sizes
Whitelist_Invites Only people in this list can invite you
gslDiary_RemoveComment n/a
gslDiary_RemoveEntry n/a

Guild [ ]

Command Description Example
Guild_AcceptInvite n/a
Guild_AddCostume n/a
Guild_ClearLog n/a
Guild_ClearUniforms n/a
Guild_Create n/a
Guild_CreateEx n/a
Guild_DeclineInvite n/a
Guild_DeleteCostume n/a
Guild_Demote n/a
Guild_Info n/a
Guild_Invite n/a
Guild_Kick n/a
Guild_Leave n/a
Guild_MotD n/a
Guild_Promote n/a
Guild_RecruitReport n/a
Guild_Rename n/a
Guild_RenameBankTab n/a
Guild_RenameRank n/a
Guild_RequestLog n/a
Guild_RequestUniforms n/a
Guild_SetAdvancedEmblem n/a
Guild_SetAdvancedEmblem2 n/a
Guild_SetAdvancedEmblem3 n/a
Guild_SetBankItemWithdrawLimit n/a
Guild_SetBankPermission n/a
Guild_SetBankWithdrawLimit n/a
Guild_SetColor1 n/a
Guild_SetColor2 n/a
Guild_SetDescription n/a
Guild_SetEmblem n/a
Guild_SetMinLevelRecruit n/a
Guild_SetMotD n/a
Guild_SetOfficerComment n/a
Guild_SetPermission n/a
Guild_SetPublicComment n/a
Guild_SetRecruitCat n/a
Guild_SetRecruitMemberVisibility n/a
Guild_SetRecruitMessage n/a
Guild_SetRecruitVisibility n/a
Guild_SetUniformPermission n/a
Guild_SetWebSite n/a
Guild_Who n/a

HUD [ ]

Command Description Example
SetHudShowDamageFloaters Sets player damage floaters flag.
SetHudShowInteractionIcons Sets player interaction icons flag.
SetHudShowPlayerTitles Sets player titles flag.
SetHudShowReticlesAs Sets player reticle display.
gslInterior_AcceptInvite n/a
gslInterior_DeclineInvite n/a
gslInterior_ExpelGuest n/a
gslInterior_Invite Invite another player to your team.
InteriorInvite Invite another player to your team.
gslInterior_IsCurrentMapPlayerCurrentInterior n/a
ItemAssignmentCancelActiveAssignment n/a
ItemAssignmentCollectRewards n/a
ItemAssignmentsCompleteNowByID n/a
ItemAssignmentRemoveSlottedItem Test function to remove a slotted item from an active assignment

Queue [ ]

Command Description Example
queue_invite n/a
queue_inviteteam n/a
queue_kick n/a
queue_refreshQueues n/a
Queue_AcceptRematch n/a
queue_changemap n/a
queue_ChangePassword n/a
queue_ChangeSetting n/a
Queue_JoinBestMap Joins a map with a guildmate, teammate, or friend - if possible
Queue_Join n/a
Queue_JoinInstance n/a
Queue_JoinNextInstance n/a
Queue_JoinRematch n/a
Queue_JoinWithPassword n/a
queue_startgame n/a
Queue_TeamJoinBestMap Attempts to put you and your team on a map with another guildmate, teammate, or friend
Whitelist_Duels Set the Whitelist for duels
Whitelist_PvPInvites Set the Whitelist for duels
SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.
social_blog Create a blog post on all enrolled services
social_enroll_reset n/a
social_screenshot n/a
social_screenshot_ui n/a
social_status Update your status on all enrolled services
social_tweet A replacement for /tweet

Team [ ]

Command Description Example
Team_AcceptInvite n/a
Team_AcceptInviteSidekick n/a
Team_AcceptRequest n/a
Team_CancelRequest n/a
Team_DefaultMode n/a
Team_Mode n/a
Team_DeclineInvite n/a
Team_DeclineRequest n/a
Team_Invite Invite another player to your team.
Invite Invite another player to your team.
Team_Kick Kick a player off your team
Team_Leave n/a
Team_Promote Promote team leader
Promote Promote team leader
Team_Request n/a
Request n/a
Team_SetChampion n/a
Champion n/a
Team_SetDefaultLootMode n/a
Team_SetDefaultLootModeQuality n/a
Team_SetLootMode Sets the team loot mode
Team_SetLootModeQuality Sets the minimum quality for team looting
Team_Sidekicking n/a
Team_SetSpokesman Set team spokesman
unaway Mark yourself as back at the keyboard.
back Mark yourself as back at the keyboard.
WarpToRecruit n/a
CreateTrainerContactFromItem n/a
PrimaryMission Offer this mission to other nearby members of your team and make it primary
Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
played Prints the following message in your chat window:<playername> has been on active duty for <w> days, <x> hours, <y> minutes, <z> seconds.
stuck Attempt to fix your character that is currently stuck inside something
unstuck Attempt to fix your character that is currently stuck inside something
store_BuyItem Buy an item from a Store
store_SellItem Remove Item from specific bag
store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions
timecontrol_set n/a
pause n/a
timecontrol n/a
timecontrol_toggle n/a
unpause n/a
trade_Accept Accept the current trade offer. A trade completes when both players accept.
trade_AddSavedPet n/a
trade_Cancel Cancel the current trading session.
Whitelist_Trades Enable Trade Whitelist
netTimingGraphPaused n/a
version Displays the current build version
ResourceOverlayLoad n/a

External links [ ]

  • Google Doc listing all chat commands, editable by all, help fill it in!

alexanderdrabland.blogspot.com

Source: https://sto.fandom.com/wiki/List_of_console_commands

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